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Lighting
Cue Sheet
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The following information is from Technical Companion
to Drama by Brian McGuire (Pearson Publishing, 2000)
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Lighting
Drama studios, halls, theatres, etc have specialist lights. These are called
lanterns. They have two main purposes:
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to focus our vision on
a particular part or on all of the acting area
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to create atmosphere.
The basic rule is: Better
too much light than not enough.
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Fading in/out
Often, the lighting engineer will fade in the lights. As this occurs,for a brief moment, the audience can see the actors in position ready to start. Here is an opportunity to create an effective visual image. The start of a piece of drama is very important - it sets the tone for what will follow. This moment is worth spending time on.
Sometimes a fade in may last up to 45 seconds. Begin the action,or speak as soon as there is sufficient light on the acting area for the audience to see. Once the lights start to intensify, don't wait for them to be fully lit. Often, students wait too long before
starting their drama.
Just as the moment you may hold at the beginning of the fade in is important, then the end of the scene is equally important. You should always try to create an effective image, especially if the lights are going to fade out slowly, thus leaving the audience thinking about the final picture of the drama.
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Lighting without lanterns
As well as using the lanterns to
create particular visual effects, there are other popular ways of
creating atmosphere. The use of a
lighted candle held by the actor near the face gives an interesting
dramatic effect. Often when candles are used, it is necessary to
add a little light from the lanterns.

There are, however, possible problems with using candles. When striking
matches to light the candle, the matches may break, it may need several
strikes to light the match or it may take a while for the candle to
light. In your drama, it is essential that you do not lose time because
of small technical problems. If you use lighted candles, then there is
always the risk of fire so don't forget to discuss it with your teacher
first.
Shining a torch onto the actor's face also gives an interesting dramatic effect. A common technique is for the actors to hold a
small torch at their chin and shine it upwards.
The actor can also shine the torch onto another actor's face. Always check
the batteries are working.
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| Finding your light
Certain
parts of the acting area will be lit more than others. Sometimes it is
necessary to 'find your light'. This means moving to the area onstage that
is appropriately lit. An example might be that in one area there is a
spotlight that you need to move into when you are going to sing a song.
Maybe the spotlight is coloured so that as you step into that area the
atmosphere change$. Actors need to be aware of where they should be standing
in relation to the lanterns. Sometimes, a director will mark a particular
spot with chalk marks to get the actors used to finding the space where they
should be.
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Houselights
These are the ordinary lights in the auditorium or drama
studio. Before the presentation of a piece of work, try to take the
houselights out by dimming them. It helps to create an atmosphere of
anticipation. Houselights may be on a dimmer. If they are not, then turn
off the light switches one at a time, turning off the lights furthest away
from the acting area first.
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The lanterns
Light bulbs in your house are generally
60-100 watts. Bulbs used in lanterns are 500-1000 watts and sometimes stronger.
These bulbs are very expensive and great care must be taken not to knock the
lantern or bulb. The lanterns fall Into three categories, although there are
variations within each:
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the profile spotlight
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the fresnel spotlight
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the flood
The profile spotlight
The profile spotlight (right) creates a hard edge to the circle of light.
The fresnel spotlight
The fresnel spotlight (below) lights a particular area but the edge is soft,
not hard.
The flood
Floods give general light. They flood
the acting area with light. Like 1 other lanterns, they will hang from the
lighting bar and can be shone from various angles.

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Safety chain and 'G'
clamp
As well as a clamp (usually called a 'G' clamp) to secure
the lantern to the lighting bar, each lantern should have a safety chain.
The chain links through the lantern support and round the lighting
bar.
Never
hang a lantern without a safety chain!
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Barn doors
Barn doors are four metal hinged
flaps on a small frame that slots into the front of the lantern. They can
be opened or closed to help control or shape the beam from the lantern.
They stop the light spilling out and focus it on a particular area.
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Using colour
(cinemoid)
Creating atmosphere through the use of colour is done by
using cinemoid. There is a bracket at the front of the spotlight into
which the cinemoid holder can be inserted.

Cinemoid comes in many different colours but you must remember that it is
expensive. The colours can be symbolic. For example, the stage can be
flooded in red to symbolise danger. Green can be shone on witches, etc.
Costume and set colours will be enhanced by coloured cinemoid. For
example, if the set contains lots of plants, trees, etc, green cinemoid
will help the effect. If you are creating a piece for examinations, then
try to use colour to help the effect. Remember that your teacher may be
organising the lighting for a number of groups so the earlier you know
what you want, the more chance you have of getting it.
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Gobos
Gobos are metal cut-outs which can be placed at the front of the spotlight.
They are used to create effects. For example, the cut-out can be in the shape
of a star. Cut-out lines can create the effect of prison. This is an effective
and cheap way of creating a set.

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Strobe lighting
Strobe lighting gives the effect of
slowing down the action. It can be very effective in fight scenes, scenes
of disasters or frantic action. However, if ever strobe lighting is used,
the audience should be informed beforehand. The information should be in
the programme and advertised in the auditorium. Strobe lighting can induce
epileptic fits so it should be used sparingly.
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Cyclorama
The cyclorama is the large screen upstage onto which images or the lanterns can
be projected. At a simple level, colour can be projected through the lanterns
and used to represent place, for example, red for one place and green for
another. If the set is the seaside, then a light blue can be projected onto the
cyclorama as a complimentary colour to the staging area which may be painted
yellow.

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Lighting the actor
If the actor is only lit from one side, then a shadow will be cast on the
opposite side to the lantern.
Ideally, the actor should be lit from both sides and from the front, although
this can be a very expensive use of lanterns.

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The follow spot
The follow spot is a hard-edged
spotlight that can be manoeuvred from the back of the auditorium to follow
the actor's movement.

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Uplighting
Lighting the actor from below can create a large shadow. This can help build up
tension or create a melodramatic effect. It can be useful for the entrances of
such characters as Dracula, Bill Sykes, a gunman, etc.

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The control desk
Control desks vary from manual-operated
through to computerised where the lighting cues can be preset.
A simple control desk may look like the one in the diagram below:

Channels 1-10 operate the lanterns. The closer the sliding switch is to the
numbers at the top, the stronger the light. If the switch is at the bottom,
then the lanterns linked to that channel will not be on. The master switch
controls all of the channels. For example, if you set the sliding switches
for channels 3, 7, 8 and 9, you can move the master switch up or down to
control all these four channels at once.
Crossover
Often a control desk will have crossover facilities. Look at the
control desk shown below. There are two sets of controls for the lanterns - an
upper and a lower deck.
To the right of the channels are the
crossover switches, These two switches are kept together. In the diagram, they
are set at number 5. If you move them up so that the left-hand switch is on 10
and the right-hand switch is on 0, then you are controlling the upper deck. If
the switches are slid down so that the left-hand switch is or 0 and the
right-hand switch is on 10, then you are controlling the lower deck. By sliding
these two switches up and down together, it allows you to cross from one planned
lighting design to another.
Whilst using the lower deck, you can reset the upper deck and then slide the
crossover switches back up to create a new lighting design, and so on.
Both the upper and lower decks can be controlled by the master switch.
Timer switches
On the top right-hand side of the control
desk there are sliding timer switches. The left switch functions with the upper
deck and 'c the right switch with the lower deck. These timer switches control
how long it takes for the lanterns to come to full brightness or for the
lanterns to fade to a blackout.
If the timer switches were set as shown below, it would take twenty
seconds for lanterns to reach full brightness when the master
switch is pushed up. The required channels on the upper deck should generally be
set at the top to ensure the full brightness of the lantern.
Flash buttons and snap blackout
Pressing the flash buttons gives an instant
light which remains as long as you keep your finger on the button.
Some control desks also have snap blackout buttons. When pressed, these give you
an immediate blackout. There is one snap blackout button for each deck.
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Patching
A basic lighting set-up will consist of a
patching board (also called a dimmer rack), a control desk and the lanterns. As
you operate a channel on the control desk, this feeds into the patching board,
which in turn feeds into the lantern socket. Most drama studios have a number of
patching boards, but in order to explain we shall consider a simplistic set-up.
In the diagram shown on page 23, the patching board has six channels with two
sockets per channel.
Generally, there will be an on/off switch and perhaps a pre-heat switch. The
pre-heat switch lets the equipment 'warm-up'; this helps prevent fuses blowing.
There are two plugs for each patching channel. Each of the channels on the
patching board has three fuses - a master fuse for each channel and two smaller
fuses for each of the sockets. Sometimes, when you think a bulb in the lantern
has blown, it can be that a fuse on the patching board needs replacing. Fuses
should be replaced by a technician.
Each of the channels in the control desk is linked to two sockets on the
patching board. These sockets are linked to two further sockets on the lighting
bar where the lanterns plug in. If you switch plugs round on the patching board,
then the channels on the control desk will control different combinations of
paired lighting.
Consider the diagram. Channel 1 on the control desk is linked to channel 1 on
the patching board. These are linked to the lanterns
at A and B. By swapping the bottom plugs in channels 1 and 6 on the patching
board, the slides on channel 1 of the control desk will work lanterns A and L.
The slides on channel 6 will work lanterns B and K. It is best not to change
plugs around when the patching board is switched on.
Some patching boards have an override switch
for all or each of the channels. When this is pressed down, the lanterns will
come without using the control desk.
Always consult your teacher or a technician when organising lighting.
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Planning the lighting for an
improvisation/play
When planning the lighting for an
improvisation or play, you should create:
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a ground plan with details of special
lights
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a cue sheet.
Ground plan
Draw up a plan of the area
to be used by the actors. There may be areas you want to light for effect but
your main concern should be the actors. Watch rehearsals through so that you can
see how much of the area the actors use. Your lights should be set so that the
areas are covered and the special lights, eg particular spotlights, are aimed.
The plan below shows the main acting area in sections (A-F) with special
lighting requests marked with circles (X, Y, Z).
There will often be restrictions on the
number of lights available. This could mean you will need to talk to the
actors/director about the areas in which they stand. For example, if a solo
singer begins their song in area C then, in order to pick up a spotlight, they
need to move to area Y.
Cue sheet
After the ground plan, draw up a cue sheet. Cues should be listed in order.
Next to each cue number should be the dialogue or
action on which you change the lighting pattern. An example lighting cue sheet
is provided below.

The
first column in the example on page 25 is the cue number, the second column is
the cue and the third and fourth columns are specific to the control desk you
are using. The example cue sheet refers to an 18-channel desk with an upper and
lower deck. This means that there can be up to 36 lanterns in use and that you
can cross over from deck to deck as you meet cues. Hence, you can se the
channels for cue 1 on the upper deck, the channels for cue 2 on the lower deck,
and so on. For example, for cue 3 you would make sure that channels 3, 2, 9 and
18 are set on the upper deck so that, as you slide up the master switch or cross
over on the cue of 'Beryl: In that case, I'm off to the gym', the
lighting pattern changes.
With two decks you will
always be ready for the next cue. The snap blackout referred to is an immediate
blackout (see page 21). There is a snap blackout switch on most control desks.
There are also usually timer controls which allow you to fade in and out. Many
schools use computerised lighting desks which make the process less hectic as
all plots can be preset. However, because the performance is live, you still
need to be able to work the control desk in case any changes are necessary. Of
course, with a computerised lighting desk you will still need a ground plan
and a cue sheet, and the lanterns will need to be hung and positioned. [
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